How To

How to mute one app without muting your whole Mac

A game, a browser tab, a notification chime: one app makes noise at the wrong moment and the only tool macOS hands you is a mute key that silences everything. Here is what actually works.

By the Chorus team 12 August 2026 5 min read

The mute key on a Mac keyboard, and the mute toggle in Control Center, both work on the whole system at once. There is no equivalent built into macOS for a single app. If you want a game, a notification sound, or a browser ad silenced while a call or your music keeps playing, macOS gives you exactly one lever, and it takes down everything with it.

This gets in the way constantly, because the moment it matters is rarely one where you want silence altogether. A stray notification chime lands mid-call. An ad starts playing in a background tab while you are listening to music in another. A game plays a loud jump-scare cue while you are also on a voice chat. In every case the actual problem is one app, not all sound, but the system-wide mute key cannot make that distinction.

What macOS's mute key actually mutes

Pressing the mute key sets the system output to zero. It is the same control the volume slider uses, just moved to its lowest point, and it has no idea which app is responsible for the sound that annoyed you. Music, calls, notifications and everything else drop out together, and stay dropped out until you press the key again, at which point whatever was making noise starts again too. There is no per-app equivalent hiding in Sound settings or Control Center: the system was not built with one.

The free option, if the noise is a browser tab

If the offending sound is coming from a tab rather than a standalone app, both major Mac browsers already solve this. In Chrome, right-click the tab and choose Mute Site. In Safari, a small speaker icon appears directly in the tab when it is playing audio, and clicking it mutes that tab specifically. Either way, that one tab goes quiet and every other tab, and every other app, keeps playing normally.

The limit is exactly where the browser stops. Tab muting only reaches inside that one browser window. A game, Slack, Discord, a standalone music app, or a second browser entirely are all outside its reach, and macOS has no matching control for any of them.

The other free option, and why it is more disruptive than it sounds

The remaining free route is to find the app itself and quit it, or pause whatever it is playing. This always works, because an app that has stopped running or stopped playing cannot make noise. The cost is that it also stops whatever else you were doing in it. Quit a game mid-session and you lose your place. Pause a call to stop its notification tone and you have paused the call. Hunting through a menu bar or a Dock to find the right app, while a sound is actively annoying you, is also slower than a mute should ever need to be.

Some apps do carry their own volume or mute control buried in their own preferences, but coverage is inconsistent and it means learning a different location for every app rather than having one place to look.

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How Chorus mutes one app and leaves the rest alone

Chorus lists every app currently making sound in its own menu-bar panel, each with its own volume slider. Drag one app's slider to zero, or click its mute button, and that app goes silent immediately. Everything else keeps playing at exactly the level it was already at, because Chorus is changing that one app's own level rather than the system's. Bring it back by clicking mute again or moving the slider back up, and the app resumes at the level it was before.

Because the mute applies to the app itself rather than a tab or a window, it reaches further than browser tab muting does. A game, a chat app, a standalone music player, a second browser, anything currently playing sound shows up in the same list and mutes the same way. Nothing needs to be quit, and nothing needs pausing.

Where a fast, reversible mute actually matters

Each of these is a single app being loud at the wrong moment, not a reason to silence everything. A mute that reaches one app at a time is the difference between solving that and just working around it, and it costs nothing to try: every one of these situations is exactly what a per-app mute exists to fix, rather than something you have to work around with a quit or a pause.

None of this needs the app itself to build in a mute button of its own, the way a browser tab does. Chorus sits outside every app and adjusts its output directly, so a mute works the same whether the app has thought about the problem or not.

For every option available on a Mac, see Apple's own guide to notification settings.

Frequently asked questions

Does macOS have a way to mute just one app?

Not on its own, no. The mute key on your keyboard and the volume icon in Control Center both control the entire system at once. macOS has no built-in toggle that silences a single app while leaving everything else playing.

Can I mute a single browser tab on a Mac?

Yes. In Chrome, right-click the tab and choose Mute Site; in Safari, click the small speaker icon that appears in the tab itself. This only covers tabs inside that browser. It does nothing for a game, a chat app, a notification sound, or any other app making noise on your Mac.

Is quitting or pausing the app a good way to mute it?

It works, but it is disruptive. Quitting closes whatever you were doing in that app, and pausing is not always available or easy to find in the moment a sound catches you off guard. Both take more steps than muting should need.

How does Chorus mute a single app?

Chorus lists every app currently playing audio in its menu bar. Click one and drag its slider to zero, or use the mute button next to it, and that app goes silent while everything else keeps playing at its normal level. Bring it back the same way, without quitting or hunting for the app's own volume control.

Does muting an app in Chorus remember my setting?

Yes. The level you set for an app, including mute, stays attached to that app and applies again the next time it plays audio, rather than resetting each time you relaunch it.

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